One of my bands Sans Saboteur playing at Attraction Reaction, April 21 2012, Route 196
Please note this tutorial is NOOB friendly so the more experienced can skim through and get things done faster.
!!! UPDATED for use with Freestyle 3 !!!
- – A Jailbroken and JTAG-ed XBOX 360 (I have the 4GB Slim version)
- – An external hard drive formatted as FAT32 and not NTFS – Your XBOX 360 can only read drives formatted in this archaic mode. (I have a 500GB Seagate drive with a 100GB FAT32 partition for my XBOX needs)
- – FAT32 Format – this is for formatting your large external drive as FAT 32
- – 7Zip or WinRAR – to extract the Freestyle Dash files
- ISO of your XBOX 360 game of choice (TPB)
- – XBOX Backup Creator – This will let you unpack those yummy ISO files into the file structures that your XBOX 360 can read and play.
- – Freestyle Dash 3 – this was the custom dashboard used by the guys who set my XBOX 360 and external HD up. (link updated to Freestyle3.0.483.7z Dec. 21, 2012)
One of the drawbacks with the FAT32 file system is that it technically cannot be used for drives larger than 32GB or recognize files larger than 4GB. This is where FAT32 Format comes in and it’s as simple as it gets.
- – Open up the FAT32 Format application.
- – Choose your drive from the top drop-down menu, make sure Quick Format is checked, then click Start at the bottom. You should have a FAT32 formatted drive within a few seconds.
- [Updated] Go to the root of your external drive and create a folder named FSD3 (you can name it whatever you want but we’ll use FSD3 for the purposes of this tutorial). Now open up the TeamFSD.Freestyle3.0.483.7z file you downloaded and you should see another zip file inside that one called FreestyleRev483.7z. Open that and extract all files to the FSD3 folder you recently created.
- – Now open up Notepad and copy and paste the following code into a blank document then Save As LAUNCH.INI (make sure its file name extension is .INI and not .TXT). Save this file in the root of your external hard drive (NOT the FSD3 folder) and your FSD is all set. The purpose of this launch.ini file is to tell your JTAG XBOX to load FSD on boot up.
Step Three – Unpacking your XBOX 360 iso
- – Open up XBOX Backup Creator and click on the Image Tools tab.
- – Click on Image Browser. This will open up the XBOX Image Browser sub-app.
- – Click on File then Open Image File.
- – From here navigate to the iso game file you downloaded and click Open.
- – Next, right click on the iso file that appears on the left pane of the app and click on Extract.
- – Now choose the location you want to save your game in. This can be anywhere you fancy but I highly recommend putting it in an appropriately named folder INSIDE the GAMES folder which now sits in your external HD (eg h:\games\halo reach\) This will start the lengthy extraction process so take a break and come back after a few minutes.
Another option for file extraction would be to use ISO2GOD. I wrote a tutorial for that here (coz I’m a swell kinda guy)
Step Four – Loading up your game using Freestyle Dash on your XBOX 360
- – Plug in your external hard drive to a USB port on your JTAG XBOX360. Your console will now boot up straight into Freestyle Dash. Before you can play your games you need to tell FSD where they should be loaded from.
- – From the main screen, choose Settings and then Content Settings and then Game Path
- – Select Choose Path and then locate your games folder on your hard drive. Choose USB0, press A, choose GAMES, press A, and then press Y to select this folder.
- – Next, press X to save your game path and it should appear on the right pane of the screen.
- – Get back to the main menu and choose XBOX 360 Games and you will be taken to the game selection screen where your precious extracted ISOs can finally be enjoyed.
|Help me help you! Oh wait, wrong scene…|
As attested to by my other blog entries here, I myself have a tendency to state my complaints (or what I’d like to think of as commentary) about the issues I see in everyday Filipino life. On the other hand I actually do take action (as minor as they may seem) instead of just bitching. For one thing I am a law-abiding citizen. I follow even the most basic traffic rules. I fall in line and wait my turn. I smile at customer service people and say thank you each time I get served adequately. So here I am, setting a so-called example, but who’s following? I feel like Jerry Maguire when he resigned from work asking, “Who’s coming with me?” The fact is most Filipinos are so content and used to the way of life here that a slow, methodical change of our systems doesn’t seem to be worth their precious time. To me, one phrase that exemplifies the way of the Filipino is, “Pwede na yan!” and with that mindset, we’re probably going to be stuck here for quite some time.
Funny how some quotes stick to you all your life, some for the wrong reasons. Here’s a priceless nugget from a high school classmate of mine who thought he knew it all at the age of 15.
Why I Sold My Copy Of Gran Turismo 5
Did Polyphony Digital design the interface to be future-proof hoping that all households will eventually be using touch-screen TVs? You’d think they were releasing GT5 on PC with what looks like a mouse-driven GUI but without the analog control. Basically it’s a very cluttered confusing mess with mysterious icons and whatnot that forces the player into way too many button presses just to get the simplest tasks done (exiting any given menu usually takes about 2-3 button presses).
|What’s this rally car doing on a street circuit anyway?|
Real racing is full of incidents, accidents, and mishaps. These mishaps affect a vehicle’s aesthetics and overall performance. Therefore a Real Driving Simulator should have Real Damage Modeling, right? Apparently not, according to Polyphony Digital who believe a head on impact with a steel barrier at 200mph results only in a dull ‘thud’ sound effect and your car’s bonnet only getting slightly crumpled. Your steering might go somewhat awry but rest assured you can still finish the race even after several brushes with death. How can GT5 pride itself as being a complete simulation when one of the most integral parts of racing is missing?
Classic Cars Get Discriminated Against
|If you prick us do we not get a flat tire?|
GT5 boasts an unprecedented number of cars available in-game. What most will realize though is that only about 20% of the 1000-plus vehicles are modeled in great detail. The rest of the “non-premium” cars have a PS2 look to them, are missing their corresponding dashboard/cockpit views and feature no damage modeling at all on any of them save for some scratches here and there. My favorite, the Honda Civic SiR-II, is included in this list.
Jagged, Flickering Shadows
GT5 has superb graphics all in all that’s why the little negative nuances really shine as well. The rippling shadow issue has plagued GT since the first game on the original Playstation. You’d think with all the power the PS3 has could’ve resolved this issue but sadly no. The replays are marred by this technical hiccup and it gets really distracting especially as the rest of the visuals are stunning.
Long Install & Load Times
GT5 took about 45 minutes to install on my PS3. FORTY-FIVE WHAT THE HELL FOR MINUTES! On top of that, once it’s done installing and you’ve also finished doing your laundry AND making dinner for you and your neighbors, the game tells you that it requires an update via PSN. This update is 600-plus MB which, depending on your internet connection, is another 40 minutes or so. GT5 installs about 7GB of data on your PS3 hard drive yet it still takes the game ages to load just about anything. From menus, to car previews, to race start, GT5 likes to makes you wait. The game also insists on checking and synchronizing online every time you change something which makes the wait time more unbearable. Polyphony Digital is probably Japanese for “You take it & like it, idiot monkey“.
The Need For More Speed
Why can’t driving at 200mph feel as dangerous as it should? I often find myself under-braking when turning into corners in the game because I get the sensation I’m already at a slow enough speed to take them but then I realize the speedometer says I’m still going at well above 20mph faster than I ought to be. Even on straights the sensation of speed is sorely lacking unlike in games like NFS Shift which I thought had this part of the driving experience well in hand. In NFS Shift it felt exciting and dangerous to be going wheel to wheel at top speed and that’s probably due to the (excessive) blur effect. But then if that’s what it takes to make for a great experience then blur me silly, I say.